Tuesday, February 13, 2018

Gothic is out

Gothic is up on Itch.io, for a multiplayer game it does not have a game browser or any easy-join functionality. You'll have to find other players and share ip's and set up port forwarding. There is a single player challenge mode with a castle prefab to see how quickly you can take it down, but the enemy does not return fire.



This project is now on hold until I can get enough support to justify looking into a central server. With a central server it'd be easy to implement a games browser and host games without forwarding ports, but I don't have the means to support one at the moment.

I have another small to medium sized project in the planning phase right now, Project Field. I'll have some more info on that shortly.

If anyone is interested in playing Gothic feel free to comment and I can set up times to have a server hosted on my personal computer. The only map in the game is 2 teams at the moment but each team can have multiple players controlling it! They share resources and units can a lot of fun can be had assigning roles within the teams and coming up with strategies to counter your opponents onslaught.

It is also extremely easy to add new maps or units to the game. Even though the project is officially on hold (kinda like Reindeer Rearing) I might swing around and add a new map or two. If you like making maps for games take a peak in the /assets/ directory (open the .jar with win rar as if it were a zip archive). There is a simple xml detailing the info for a map, and a text file under /assets/Scenes/Maps that you can append with the xml for your map and it will appear as a selectable map in the game. The challenge castles are a regular xml you can open and modify as well, and can be listed in a map as a valid challenge target.

I apologize for Gothic coming out in such a state but I wanted a chance to put the game out there as an early prototype to see if people are interested in this style of game. Single player would be an awesome addition but writing good ai for an rts is difficult and time consuming, especially for a project I am unsure will be played enough to justify the amount of time involved.

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