Monday, March 25, 2019

Alot of progress, not much to show

Hello, I just wanted to pop in real quick with an update. I've been making a lot of progress on fixing up Gothic. It's had some pretty major changes but most of which will be largely invisible. The biggest challenge I'm facing now is a decision to re-write the real time aspects into turn based gameplay. This decision came after I tried 3 or 4 different economies in a row and just wasn't happy with any of them. I think the turn based approach makes player actions more meaningful and fits with more traditional artillery games. The turns will be much like Worms except the player can set up multiple turrets to all fire at the end of the turn while also building and repairing structures. Managing your population will be an important resource to maintain peak performance.

I've started a couple of other side projects as well to keep my motivation up, but I won't talk about them to much as they're both pretty small in scope and will likely not be seen for awhile. One is not a game and is a challenge I like to return to every couple of years to try different approaches to solving. If I wind up with something worth showing I'll make this freely available with source code so everyone can fiddle with it. The other side project was a random idea I had while trying to convince a friend to play with jMonkey Engine. Again, not certain how far I'll pursue it but for now it's giving me a short break from staring at the same catapults every day.

Not much else to report. Thanks for stopping by!