Friday, January 19, 2018

Playing with Unity

I love jMonkey engine dearly, but it would be irresponsible to not look around at other tool sets.

I decided to take a look around at other engines since jMonkey doesn't have a very large range of deployment options. I like java a lot and I will continue to make java games in jMonkey, but I've fought with the Android deployment non stop for over a year and am just not getting it to sort of function. I would also like to support some play in browser capabilities which jMonkey lost when browsers quit supporting java applets.

I've used Unity in the past, it's actually what I first started learning to program on. I'm having to re-teach myself to work with the very loose way which unity runs. This is making the transition especially annoying since my current project must support networked multiplayer.

I'll try to have another blog post with some screenshots of any progress here shortly.

In other news, I'm learning jMonkey joystick support, and you'll likely see the effects of that soon as well ;)

Also, I set up streaming/recording software. I'm probably not gonna do live streams but it has made capturing video alot simpler. I'll work on getting some video previews for my games on itch!

Sunday, January 7, 2018

New Year

Hello everyone, I hope you had a wonderful New Years Eve/Day!

Here's what I've been up to:


New enemy added to Dungeon Hoard, the Kob! It's a flying enemy that travels twice as fast as a normal gob. Once it picks up a coin it gets weighed down and moves at half the speed of a normal gob. Plus, it's cute!
Cute's the right word to use, isn't it?

Reindeer Rearing has it's early release. I've put in some more work into assets, mainly adding backgrounds to some of the mini games and trying to flesh out the over-all look of the game. With the holiday season over and the Jam wrapped up this project will definitely slow down. I still have goals with it, but updates will be further apart now.
You could also describe this as cute, it you're into that kind of thing...


In it's place I started a new, longer term project. I am aiming for the end of the month. It's primary focus is multiplayer, which is something I've never attempted before! I already have a large amount of work synced and have had multiple clients connected across LAN and a not so good internet connection.
Here's a sneak peak, can you guess what the game is?

Looking forward to showing more progress in the coming weeks!